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Call of the Dark

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Call of the Dark

Card Info

NameCall of the Dark
Card TypeEnchant Spell
Level0
TypesDark

Abilities

Static Ability:
●:The enchanted unit has Dark-type
Static Ability:
●:If the enchanted unit's base types include Dark-type, it is at -300/-300.
Fast Ability:
●:Once during each turn, if this card is enchanted to a Dark-Mage-type unit of yours, you may discard a card from your hand to activate this.
  Gain 2 mana.
Card IDCUS00245

Lore

Just like that, white fades to black.


Explanation

An enchant spell with a static ability that gives Dark-type to the enchanted unit, a static ability that reduces the stats of a Dark-type unit and a fast ability that lets you gain mana at the cost of a hand card.
Since all three abilities are different in terms of what they do, how you use this card can change depending on your deck or the situation you're in.
The first effect adds Dark-type to a unit, so it can be used for combos with cards that affect Dark-types.
One way to use it would be to enchant it to an opponent unit and use it as support for 'Warrior of Light'.
The second ability is for units who already had Dark-type originally, letting you decrease their Attack and Defense.
300 is quite good, though it's also very situational since it depends on the opponent's deck.
The third ability lets you gain mana at the cost of discarding your own hand cards.
Since you can only use it when enchanted to a Mage-type unit of yours, you'll need to factor that in during deck building.
Note that even though it says Dark-Mage-Type in the activation conditions, the first ability ensures that whatever Mage you enchant it to will have Dark-type so the only real condition is it being a Mage.


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